Sunday, August 10, 2008
Moving On To Leonard
Next time I have some free time, I will try working on modeling his head. That is when the real fun comes in. I will have to do some sketching and really get his head looking the way I want it to.
No Lightning Yet
I do see that I do have to make the props spin a bit faster. That way the motion blur will really be visible...and cool!
THIS WAS A LOT OF FUN LEARNING ALL THIS NEW STUFF!!! I'M SERIOUSLY GEEKING OUT OVER HERE!!!
Saturday, August 9, 2008
The Hindenburger Test
Thumbnails for Dialogue
"Castings"

"Crazy - Take 1"

"Crazy - Take 2"

"Something"

I'd like to get some good acting in these, but I don't want to make the scene too busy like the last one. I had too much going on that it seemed cluttered. One of the things people kept commenting on were that there were not enought "moving holds" poses. There were not enough pauses between the actions for them to register that the character was thinking.
I'm still undecided as to which take to use. "Castings" seems simple enough. I think I can have a lot of fun with either take of "Crazy" and "Something". The only thing with those three is that there will need to be a set or some type of visual gag.
In "Crazy - Take 1", the character is in a room sitting at a table. I can make a room and a table. What I would like behind him is a door with a frosted window. On the window would be the words "MENTAL WARD", but on the outside.
For the first take of "Crazy - Take 2", I see the character in a padded cell or jail cell. The camera is outside looking in through the bars. As he walks to camera, the grabs the bars and shakes a bit. I was originally thinking of having the camera looking through a door with a small window and bars. I did one take where I had my arms wrapped around me like I was in a straight-jacket. I thought that would be pretty cool, but all the acting would have to have been with the eyes and body gestures. It left out the arms entirely.
There has to be a visual sight gag with "Something." He is standing out in the woods with tall trees behind him. He could either be standing or pacing inside of a giant footrpint. Or he could be in a medium shot with a huge Bigfoot standing right behind him. That one would be great but I don't know if I can create a Bigfoot character. I will also have to look into how to make an indention on a surface plane if I want to make a footprint.
I'll draw up some sketches and see what I can come up with.
Wednesday, August 6, 2008
Week 6 - Dialogue
Sound Clip #1
"Ok, Jock-O. If you've got castings, I'll buy them. But let's keep the price on the ground."
Sound Clip #2
"Crazy? You let me stay here for one more hour and I'll show you me crazy! You make something happen...now."
Sound Clip #3
"There are no Sasquatches. There are no Bigfeet." (offscreen giggling) "Am I missing something?"
I have to pick one but I feel I can have a lot of fun with any one of these. For the first one, the scene is going to be about the emotions in the face and eyes, suave and cool. The second one is going to be about the crazy eyes. He starts off fine, then goes a little nuts, and finally calms down. The third one is not only about the emotion in the voice but the possiblility of a sight-gag. I can see the character standing in the middle of a huge footprint. We see it but he does not. He may have to be looking up at the camera or it may have to pull back to reveal the footprint. The one constant is all three is the acting, which I have never done. That is where the video reference comes in. (yeah, my favorite part.) I need to get that going along with the thumbnails for each scene.
The Final Rendering
Here is my final rendering of my first assignment from Class 3 at Animation Mentor. I made the set and did all the lighting. It is my first attempt at all that and it was a lot of fun. I am still learning what I can do and create with the Maya program. I am really enjoying it.
On a side note of my final animation, I was getting a lot of helpful and useful critiques from my mentor and fellow students. One thing that kept popping up was that the arms were "twinning" as they released the ball. This means the arms were doing the exact same thing and were looking very symmetrical. A few people were saying to have one hand come up faster than the other. Yes, that may look better from an animation standpoint. BUT NOT WHEN YOU ARE BOWLING!! If you were to release the ball with one hand going faster than the other, the ball would go straight into the gutter. You would be giving it a severe angle and it would not even hit the pins. It would not even make it half way. You HAVE to keep the arms together so the ball WILL go straight down the lane. Go try it and let me know how it goes.
*WHEW!* I finally got that off my chest. =)
NEW BOOK!!
Thursday, July 31, 2008
Polishing - Take 1
I've taken plenty of the ideas from fellow students and my mentor, and put most of them into this take.
Saturday, July 26, 2008
Time to Spline
Wednesday, July 23, 2008
Minor changes
The whole scene is blocked out on two's, one "drawing" for every two frames. I found this the easiest way for me to have the most control over what the character is doing. This way I control the animation, not the computer. It also reminds me of when I used to do traditional 2D animation.
I also have been experimenting with lighting and fully rendering the scene. I also found a way to create a Quicktime video using After Effects. This is a LOT easier than the way I was doing it before.



